ConstellationArtNode

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ConstellationArtNode Class Reference

#include <constellationartnode.h>

Inheritance diagram for ConstellationArtNode:

Public Member Functions

 ConstellationArtNode (ConstellationsArt *obj)
 
void changePos (QPointF pos, double positionangle)
 
virtual void hide () override
 
virtual void update () override
 
- Public Member Functions inherited from SkyNode
 SkyNode (SkyObject *skyObject)
 
void addChildNode (QSGNode *node)
 
virtual void changePos (QPointF pos)
 
int hideCount ()
 
SkyMapLitemap () const
 
const Projectorprojector ()
 
virtual void show ()
 
SkyObjectskyObject () const
 
void update (bool drawLabel)
 
bool visible ()
 
- Public Member Functions inherited from QSGTransformNode
const QMatrix4x4matrix () const const
 
void setMatrix (const QMatrix4x4 &matrix)
 
- Public Member Functions inherited from QSGNode
void appendChildNode (QSGNode *node)
 
QSGNodechildAtIndex (int i) const const
 
int childCount () const const
 
QSGNodefirstChild () const const
 
Flags flags () const const
 
void insertChildNodeAfter (QSGNode *node, QSGNode *after)
 
void insertChildNodeBefore (QSGNode *node, QSGNode *before)
 
virtual bool isSubtreeBlocked () const const
 
QSGNodelastChild () const const
 
void markDirty (DirtyState bits)
 
QSGNodenextSibling () const const
 
QSGNodeparent () const const
 
void prependChildNode (QSGNode *node)
 
virtual void preprocess ()
 
QSGNodepreviousSibling () const const
 
void removeAllChildNodes ()
 
void removeChildNode (QSGNode *node)
 
void setFlag (Flag f, bool enabled)
 
void setFlags (Flags f, bool enabled)
 
NodeType type () const const
 

Additional Inherited Members

- Public Types inherited from QSGNode
typedef  DirtyState
 
enum  DirtyStateBit
 
enum  Flag
 
typedef  Flags
 
enum  NodeType
 
- Public Attributes inherited from SkyNode
SkyOpacityNodem_opacity { nullptr }
 
- Public Attributes inherited from QSGNode
 BasicNodeType
 
 ClipNodeType
 
 DirtyForceUpdate
 
 DirtyGeometry
 
 DirtyMaterial
 
 DirtyMatrix
 
 DirtyNodeAdded
 
 DirtyNodeRemoved
 
 DirtyOpacity
 
 DirtyPropagationMask
 
 DirtySubtreeBlocked
 
 DirtyUsePreprocess
 
 GeometryNodeType
 
 InternalReserved
 
 IsVisitableNode
 
 OpacityNodeType
 
 OwnedByParent
 
 OwnsGeometry
 
 OwnsMaterial
 
 OwnsOpaqueMaterial
 
 RenderNodeType
 
 RootNodeType
 
 TransformNodeType
 
 UsePreprocess
 
- Protected Attributes inherited from SkyNode
bool m_drawLabel { false }
 
int m_hideCount { 0 }
 
SkyObjectm_skyObject { nullptr }
 

Detailed Description

A SkyNode derived class that represents ConstellationsArt object.

Author
Artem Fedoskin
Version
1.0

Definition at line 22 of file constellationartnode.h.

Constructor & Destructor Documentation

◆ ConstellationArtNode()

ConstellationArtNode::ConstellationArtNode ( ConstellationsArt * obj)
explicit

Constructor.

Parameters
obj- a pointer to ConstellationsArt object that is represented by this node

Definition at line 19 of file constellationartnode.cpp.

Member Function Documentation

◆ changePos()

void ConstellationArtNode::changePos ( QPointF pos,
double positionangle )

changePos change the position of this node

Parameters
pos- new position
positionangle- an angle of ConstellationsArt image rotation

Definition at line 64 of file constellationartnode.cpp.

◆ hide()

void ConstellationArtNode::hide ( )
overridevirtual

hides all child nodes (sets opacity of m_opacity to 0)

Reimplemented from SkyNode.

Definition at line 75 of file constellationartnode.cpp.

◆ update()

void ConstellationArtNode::update ( )
overridevirtual

Updates coordinate of the object on SkyMapLite.

Reimplemented from SkyNode.

Definition at line 29 of file constellationartnode.cpp.


The documentation for this class was generated from the following files:
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