KDEGames

KGameItem.qml
1/*
2 SPDX-FileCopyrightText: 2012 Viranch Mehta <viranch.mehta@gmail.com>
3
4 SPDX-License-Identifier: GPL-2.0-or-later
5*/
6
7import QtQuick 2.3
8
9Image {
10 // frontend sprite: shown after a rendered sprite is received
11 id: frontend
12
13 property variant provider
14 property string spriteKey
15
16 smooth: true
17
18 Image {
19 // backend sprite: triggers requests for new sprite
20
21 property alias prov: frontend.provider
22 property string provName: prov==undefined ? "" : prov.name
23 property string theme: prov==undefined ? "" : prov.currentThemeName
24 property alias key: frontend.spriteKey
25 property string size: Math.round(width)+"x"+Math.round(height)
26 property string sourceUrl: "image://"+provName+"/"+theme+"/"+key+"/"+size
27 source: prov==undefined || key=="" || width*height==0 ? "" : sourceUrl
28
29 anchors.fill: parent
30 smooth: parent.smooth
31 cache: parent.cache
32 asynchronous: true
33 visible: false
34
35 onStatusChanged: { // loads the sprite received from ImageProvider
36 if (status == Image.Ready) parent.source = source;
37 }
38 onSourceChanged: { // loads sprite from cache as status does not change in this case
39 if (status == Image.Ready) parent.source = source;
40 }
41 }
42}
Q_SCRIPTABLE CaptureState status()
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Sat Dec 21 2024 16:59:04 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.