KGame-members
KGame Member List
This is the complete list of members for KGame, including all inherited members.
Abort enum value (defined in KGame) | KGame | |
aboutToLoseConnection(quint32 id) | KGameNetwork | protectedslot |
activatePlayer(KPlayer *player) | KGame | |
addPlayer(KPlayer *newplayer) | KGame | |
addProperty(KGamePropertyBase *data) | KGame | |
bindableObjectName() | QObject | |
blockSignals(bool block) | QObject | |
childEvent(QChildEvent *event) | QObject | protectedvirtual |
children() const const | QObject | |
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor) | QObject | static |
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const | QObject | |
connectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
connectToServer(const QString &host, quint16 port) | KGameNetwork | |
connectToServer(KMessageIO *connection) | KGameNetwork | |
cookie() const | KGameNetwork | |
createPlayer(int rtti, int io, bool isvirtual) | KGame | virtual |
customEvent(QEvent *event) | QObject | protectedvirtual |
dataHandler() const | KGame | |
Debug() override | KGame | virtual |
deleteInactivePlayers() (defined in KGame) | KGame | protected |
deleteLater() | QObject | |
deletePlayers() (defined in KGame) | KGame | protected |
destroyed(QObject *obj) | QObject | |
disconnect() | KGameNetwork | |
QObject::disconnect(const QMetaObject::Connection &connection) | QObject | static |
QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) | QObject | static |
QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
QObject::disconnect(const QObject *receiver, const char *method) const const | QObject | |
QObject::disconnect(const char *signal, const QObject *receiver, const char *method) const const | QObject | |
disconnectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
dumpObjectInfo() const const | QObject | |
dumpObjectTree() const const | QObject | |
dynamicPropertyNames() const const | QObject | |
electAdmin(quint32 clientID) | KGameNetwork | |
emitSignal(KGamePropertyBase *me) | KGame | protectedslot |
End enum value (defined in KGame) | KGame | |
event(QEvent *e) | QObject | virtual |
eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
findChild(const QString &name, Qt::FindChildOptions options) const const | QObject | |
findChildren(Qt::FindChildOptions options) const const | QObject | |
findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const const | QObject | |
findChildren(const QString &name, Qt::FindChildOptions options) const const | QObject | |
findPlayer(quint32 id) const | KGame | |
findProperty(int id) const | KGame | |
gameId() const | KGameNetwork | |
GamePolicy enum name | KGame | |
gameSequence() const | KGame | |
GameStatus enum name | KGame | |
gameStatus() const | KGame | |
hostName() const | KGameNetwork | |
inactivatePlayer(KPlayer *player) | KGame | |
inactivePlayerList() | KGame | |
inactivePlayerList() const | KGame | |
inherits(const char *className) const const | QObject | |
Init enum value (defined in KGame) | KGame | |
installEventFilter(QObject *filterObj) | QObject | |
Intro enum value (defined in KGame) | KGame | |
isAdmin() const | KGameNetwork | |
isMaster() const | KGameNetwork | |
isNetwork() const | KGameNetwork | |
isOfferingConnections() const | KGameNetwork | |
isQuickItemType() const const | QObject | |
isRunning() const | KGame | |
isSignalConnected(const QMetaMethod &signal) const const | QObject | protected |
isWidgetType() const const | QObject | |
isWindowType() const const | QObject | |
KGame(int cookie=42, QObject *parent=nullptr) | KGame | explicit |
KGameNetwork(int cookie=42, QObject *parent=nullptr) | KGameNetwork | explicit |
KGamePlayerList typedef (defined in KGame) | KGame | |
killTimer(int id) | QObject | |
load(QDataStream &stream, bool reset=true) | KGame | virtual |
load(const QString &filename, bool reset=true) | KGame | virtual |
loadgame(QDataStream &stream, bool network, bool reset) | KGame | protectedvirtual |
loadPlayer(QDataStream &stream, bool isvirtual=false) | KGame | protected |
lock() | KGameNetwork | virtual |
maxPlayers() const | KGame | |
messageClient() const | KGameNetwork | |
messageServer() const | KGameNetwork | |
metaObject() const const | QObject | virtual |
minPlayers() const | KGame | |
moveToThread(QThread *targetThread) | QObject | |
negotiateNetworkGame(quint32 clientID) | KGame | protectedvirtual |
networkTransmission(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, quint32 clientID) override | KGame | virtual |
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QList< int > &inactivate) | KGame | inlineprotectedvirtual |
objectName | QObject | |
objectName() const const | QObject | |
objectNameChanged(const QString &objectName) | QObject | |
offerConnections(quint16 port) | KGameNetwork | |
parent() const const | QObject | |
Pause enum value (defined in KGame) | KGame | |
playerCount() const | KGame | |
playerDeleted(KPlayer *player) | KGame | |
playerInput(QDataStream &msg, KPlayer *player)=0 | KGame | protectedpure virtual |
playerInputFinished(KPlayer *player) | KGame | protected |
playerList() | KGame | |
playerList() const | KGame | |
policy() const | KGame | |
PolicyClean enum value (defined in KGame) | KGame | |
PolicyDirty enum value (defined in KGame) | KGame | |
PolicyLocal enum value (defined in KGame) | KGame | |
PolicyUndefined enum value (defined in KGame) | KGame | |
port() const | KGameNetwork | |
property(const char *name) const const | QObject | |
Q_CLASSINFO(Name, Value) | QObject | |
Q_EMITQ_EMIT | QObject | |
Q_ENUM(...) | QObject | |
Q_ENUM_NS(...) | QObject | |
Q_ENUMS(...) | QObject | |
Q_FLAG(...) | QObject | |
Q_FLAG_NS(...) | QObject | |
Q_FLAGS(...) | QObject | |
Q_GADGETQ_GADGET | QObject | |
Q_GADGET_EXPORT(EXPORT_MACRO) | QObject | |
Q_INTERFACES(...) | QObject | |
Q_INVOKABLEQ_INVOKABLE | QObject | |
Q_MOC_INCLUDEQ_MOC_INCLUDE | QObject | |
Q_NAMESPACEQ_NAMESPACE | QObject | |
Q_NAMESPACE_EXPORT(EXPORT_MACRO) | QObject | |
Q_OBJECTQ_OBJECT | QObject | |
Q_PROPERTY(...) | QObject | |
Q_REVISIONQ_REVISION | QObject | |
Q_SET_OBJECT_NAME(Object) | QObject | |
Q_SIGNALQ_SIGNAL | QObject | |
Q_SIGNALSQ_SIGNALS | QObject | |
Q_SLOTQ_SLOT | QObject | |
Q_SLOTSQ_SLOTS | QObject | |
QObject(QObject *parent) | QObject | |
qobject_cast(QObject *object) | QObject | |
qobject_cast(const QObject *object) | QObject | |
QObjectList typedef | QObject | |
QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECT | QObject | |
receiveNetworkTransmission(const QByteArray &a, quint32 clientID) | KGameNetwork | protectedslot |
receivers(const char *signal) const const | QObject | protected |
removeEventFilter(QObject *obj) | QObject | |
removePlayer(KPlayer *player) | KGame | inline |
reset() | KGame | virtual |
Run enum value (defined in KGame) | KGame | |
save(QDataStream &stream, bool saveplayers=true) | KGame | virtual |
save(const QString &filename, bool saveplayers=true) | KGame | virtual |
savegame(QDataStream &stream, bool network, bool saveplayers) | KGame | protectedvirtual |
savePlayer(QDataStream &stream, KPlayer *player) | KGame | protected |
savePlayers(QDataStream &stream, KGamePlayerList *list=nullptr) | KGame | protected |
sender() const const | QObject | protected |
sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
senderSignalIndex() const const | QObject | protected |
sendGroupMessage(const QByteArray &msg, int msgid, quint32 sender, const QString &group) | KGame | |
sendGroupMessage(const QDataStream &msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
sendGroupMessage(int msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
sendGroupMessage(const QString &msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual |
sendPlayerProperty(int msgid, QDataStream &s, quint32 playerId) | KGame | |
sendProperty(int msgid, QDataStream &stream, bool *sent) | KGame | protectedslot |
sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
setDiscoveryInfo(const QString &type, const QString &name=QString()) (defined in KGameNetwork) | KGameNetwork | |
setGameSequence(KGameSequence *sequence) | KGame | |
setGameStatus(int status) | KGame | |
setMaster() | KGameNetwork | protected |
setMaxClients(int max) | KGameNetwork | |
setMaxPlayers(uint maxnumber) | KGame | |
setMinPlayers(uint minnumber) | KGame | |
setObjectName(QAnyStringView name) | QObject | |
setObjectName(const QString &name) | QObject | |
setParent(QObject *parent) | QObject | |
setPolicy(GamePolicy p, bool recursive=true) | KGame | |
setProperty(const char *name, QVariant &&value) | QObject | |
setProperty(const char *name, const QVariant &value) | QObject | |
signalAdminStatusChanged(bool isAdmin) | KGameNetwork | signal |
signalClientConnected(quint32 clientID) | KGameNetwork | signal |
signalClientDisconnected(quint32 clientID, bool broken) | KGameNetwork | signal |
signalClientJoinedGame(quint32 clientid, KGame *me) | KGame | signal |
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | signal |
signalConnectionBroken() | KGameNetwork | signal |
signalGameOver(int status, KPlayer *current, KGame *me) | KGame | signal |
signalLoad(QDataStream &stream) | KGame | signal |
signalLoadError(QDataStream &stream, bool network, int cookie, bool &result) | KGame | signal |
signalLoadPrePlayers(QDataStream &stream) | KGame | signal |
signalMessageUpdate(int msgid, quint32 receiver, quint32 sender) | KGame | signal |
signalNetworkData(int msgid, const QByteArray &buffer, quint32 receiver, quint32 sender) | KGame | signal |
signalNetworkErrorMessage(int error, const QString &text) | KGameNetwork | signal |
signalPlayerJoinedGame(KPlayer *player) | KGame | signal |
signalPlayerLeftGame(KPlayer *player) | KGame | signal |
signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | signal |
signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | signal |
signalSave(QDataStream &stream) | KGame | signal |
signalSavePrePlayers(QDataStream &stream) | KGame | signal |
signalsBlocked() const const | QObject | |
slotAdminStatusChanged(bool isAdmin) | KGameNetwork | protectedslot |
slotClientConnected(quint32 clientId) | KGame | protectedslot |
slotClientDisconnected(quint32 clientId, bool broken) | KGame | protectedslot |
slotResetConnection() | KGameNetwork | protectedslot |
slotServerDisconnected() | KGame | protectedslot |
startTimer(int interval, Qt::TimerType timerType) | QObject | |
startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType) | QObject | |
stopServerConnection() | KGameNetwork | |
systemActivatePlayer(KPlayer *player) | KGame | protected |
systemAddPlayer(KPlayer *newplayer) | KGame | protected |
systemInactivatePlayer(KPlayer *player) | KGame | protected |
SystemPause enum value (defined in KGame) | KGame | |
systemPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual |
systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | protected |
thread() const const | QObject | |
timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
unlock() | KGameNetwork | virtual |
UserStatus enum value (defined in KGame) | KGame | |
~KGame() override | KGame | |
~KGameNetwork() override (defined in KGameNetwork) | KGameNetwork | |
~QObject() | QObject | virtual |
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.