KGameNetwork-members

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KGameNetwork Member List

This is the complete list of members for KGameNetwork, including all inherited members.

aboutToLoseConnection(quint32 id)KGameNetworkprotectedslot
bindableObjectName()QObject
blockSignals(bool block)QObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() const constQObject
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const constQObject
connectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
connectToServer(const QString &host, quint16 port)KGameNetwork
connectToServer(KMessageIO *connection)KGameNetwork
cookie() constKGameNetwork
customEvent(QEvent *event)QObjectprotectedvirtual
Debug()KGameNetworkvirtual
deleteLater()QObject
destroyed(QObject *obj)QObject
disconnect()KGameNetwork
QObject::disconnect(const QMetaObject::Connection &connection)QObjectstatic
QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)QObjectstatic
QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
QObject::disconnect(const QObject *receiver, const char *method) const constQObject
QObject::disconnect(const char *signal, const QObject *receiver, const char *method) const constQObject
disconnectNotify(const QMetaMethod &signal)QObjectprotectedvirtual
dumpObjectInfo() const constQObject
dumpObjectTree() const constQObject
dynamicPropertyNames() const constQObject
electAdmin(quint32 clientID)KGameNetwork
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
findChild(const QString &name, Qt::FindChildOptions options) const constQObject
findChildren(Qt::FindChildOptions options) const constQObject
findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const constQObject
findChildren(const QString &name, Qt::FindChildOptions options) const constQObject
gameId() constKGameNetwork
hostName() constKGameNetwork
inherits(const char *className) const constQObject
installEventFilter(QObject *filterObj)QObject
isAdmin() constKGameNetwork
isMaster() constKGameNetwork
isNetwork() constKGameNetwork
isOfferingConnections() constKGameNetwork
isQuickItemType() const constQObject
isSignalConnected(const QMetaMethod &signal) const constQObjectprotected
isWidgetType() const constQObject
isWindowType() const constQObject
KGameNetwork(int cookie=42, QObject *parent=nullptr)KGameNetworkexplicit
killTimer(int id)QObject
lock()KGameNetworkvirtual
messageClient() constKGameNetwork
messageServer() constKGameNetwork
metaObject() const constQObjectvirtual
moveToThread(QThread *targetThread)QObject
networkTransmission(QDataStream &, int, quint32, quint32, quint32 clientID)=0KGameNetworkpure virtual
objectNameQObject
objectName() const constQObject
objectNameChanged(const QString &objectName)QObject
offerConnections(quint16 port)KGameNetwork
parent() const constQObject
port() constKGameNetwork
property(const char *name) const constQObject
Q_CLASSINFO(Name, Value)QObject
Q_EMITQ_EMITQObject
Q_ENUM(...)QObject
Q_ENUM_NS(...)QObject
Q_ENUMS(...)QObject
Q_FLAG(...)QObject
Q_FLAG_NS(...)QObject
Q_FLAGS(...)QObject
Q_GADGETQ_GADGETQObject
Q_GADGET_EXPORT(EXPORT_MACRO)QObject
Q_INTERFACES(...)QObject
Q_INVOKABLEQ_INVOKABLEQObject
Q_MOC_INCLUDEQ_MOC_INCLUDEQObject
Q_NAMESPACEQ_NAMESPACEQObject
Q_NAMESPACE_EXPORT(EXPORT_MACRO)QObject
Q_OBJECTQ_OBJECTQObject
Q_PROPERTY(...)QObject
Q_REVISIONQ_REVISIONQObject
Q_SET_OBJECT_NAME(Object)QObject
Q_SIGNALQ_SIGNALQObject
Q_SIGNALSQ_SIGNALSQObject
Q_SLOTQ_SLOTQObject
Q_SLOTSQ_SLOTSQObject
QObject(QObject *parent)QObject
qobject_cast(QObject *object)QObject
qobject_cast(const QObject *object)QObject
QObjectList typedefQObject
QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECTQObject
receiveNetworkTransmission(const QByteArray &a, quint32 clientID)KGameNetworkprotectedslot
receivers(const char *signal) const constQObjectprotected
removeEventFilter(QObject *obj)QObject
sender() const constQObjectprotected
sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0)KGameNetwork
senderSignalIndex() const constQObjectprotected
sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
setDiscoveryInfo(const QString &type, const QString &name=QString()) (defined in KGameNetwork)KGameNetwork
setMaster()KGameNetworkprotected
setMaxClients(int max)KGameNetwork
setObjectName(QAnyStringView name)QObject
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setProperty(const char *name, QVariant &&value)QObject
setProperty(const char *name, const QVariant &value)QObject
signalAdminStatusChanged(bool isAdmin)KGameNetworksignal
signalClientConnected(quint32 clientID)KGameNetworksignal
signalClientDisconnected(quint32 clientID, bool broken)KGameNetworksignal
signalConnectionBroken()KGameNetworksignal
signalNetworkErrorMessage(int error, const QString &text)KGameNetworksignal
signalsBlocked() const constQObject
slotAdminStatusChanged(bool isAdmin)KGameNetworkprotectedslot
slotResetConnection()KGameNetworkprotectedslot
startTimer(int interval, Qt::TimerType timerType)QObject
startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType)QObject
stopServerConnection()KGameNetwork
thread() const constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
unlock()KGameNetworkvirtual
~KGameNetwork() override (defined in KGameNetwork)KGameNetwork
~QObject()QObjectvirtual
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