KGameSequence-members
KGameSequence Member List
This is the complete list of members for KGameSequence, including all inherited members.
bindableObjectName() | QObject | |
blockSignals(bool block) | QObject | |
checkGameOver(KPlayer *player) | KGameSequence | virtual |
childEvent(QChildEvent *event) | QObject | protectedvirtual |
children() const const | QObject | |
connect(const QObject *sender, PointerToMemberFunction signal, Functor functor) | QObject | static |
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const | QObject | |
connectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
currentPlayer() const (defined in KGameSequence) | KGameSequence | |
customEvent(QEvent *event) | QObject | protectedvirtual |
deleteLater() | QObject | |
destroyed(QObject *obj) | QObject | |
disconnect(const QMetaObject::Connection &connection) | QObject | static |
disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) | QObject | static |
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
disconnect(const QObject *receiver, const char *method) const const | QObject | |
disconnect(const char *signal, const QObject *receiver, const char *method) const const | QObject | |
disconnectNotify(const QMetaMethod &signal) | QObject | protectedvirtual |
dumpObjectInfo() const const | QObject | |
dumpObjectTree() const const | QObject | |
dynamicPropertyNames() const const | QObject | |
event(QEvent *e) | QObject | virtual |
eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
findChild(const QString &name, Qt::FindChildOptions options) const const | QObject | |
findChildren(Qt::FindChildOptions options) const const | QObject | |
findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const const | QObject | |
findChildren(const QString &name, Qt::FindChildOptions options) const const | QObject | |
game() const | KGameSequence | |
inherits(const char *className) const const | QObject | |
installEventFilter(QObject *filterObj) | QObject | |
isQuickItemType() const const | QObject | |
isSignalConnected(const QMetaMethod &signal) const const | QObject | protected |
isWidgetType() const const | QObject | |
isWindowType() const const | QObject | |
KGameSequence() (defined in KGameSequence) | KGameSequence | |
killTimer(int id) | QObject | |
metaObject() const const | QObject | virtual |
moveToThread(QThread *targetThread) | QObject | |
nextPlayer(KPlayer *last, bool exclusive=true) | KGameSequence | virtual |
objectName | QObject | |
objectName() const const | QObject | |
objectNameChanged(const QString &objectName) | QObject | |
parent() const const | QObject | |
property(const char *name) const const | QObject | |
Q_CLASSINFO(Name, Value) | QObject | |
Q_EMITQ_EMIT | QObject | |
Q_ENUM(...) | QObject | |
Q_ENUM_NS(...) | QObject | |
Q_ENUMS(...) | QObject | |
Q_FLAG(...) | QObject | |
Q_FLAG_NS(...) | QObject | |
Q_FLAGS(...) | QObject | |
Q_GADGETQ_GADGET | QObject | |
Q_GADGET_EXPORT(EXPORT_MACRO) | QObject | |
Q_INTERFACES(...) | QObject | |
Q_INVOKABLEQ_INVOKABLE | QObject | |
Q_MOC_INCLUDEQ_MOC_INCLUDE | QObject | |
Q_NAMESPACEQ_NAMESPACE | QObject | |
Q_NAMESPACE_EXPORT(EXPORT_MACRO) | QObject | |
Q_OBJECTQ_OBJECT | QObject | |
Q_PROPERTY(...) | QObject | |
Q_REVISIONQ_REVISION | QObject | |
Q_SET_OBJECT_NAME(Object) | QObject | |
Q_SIGNALQ_SIGNAL | QObject | |
Q_SIGNALSQ_SIGNALS | QObject | |
Q_SLOTQ_SLOT | QObject | |
Q_SLOTSQ_SLOTS | QObject | |
QObject(QObject *parent) | QObject | |
qobject_cast(QObject *object) | QObject | |
qobject_cast(const QObject *object) | QObject | |
QObjectList typedef | QObject | |
QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECT | QObject | |
receivers(const char *signal) const const | QObject | protected |
removeEventFilter(QObject *obj) | QObject | |
sender() const const | QObject | protected |
senderSignalIndex() const const | QObject | protected |
setCurrentPlayer(KPlayer *p) (defined in KGameSequence) | KGameSequence | virtual |
setGame(KGame *game) | KGameSequence | |
setObjectName(QAnyStringView name) | QObject | |
setObjectName(const QString &name) | QObject | |
setParent(QObject *parent) | QObject | |
setProperty(const char *name, QVariant &&value) | QObject | |
setProperty(const char *name, const QVariant &value) | QObject | |
signalsBlocked() const const | QObject | |
startTimer(int interval, Qt::TimerType timerType) | QObject | |
startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType) | QObject | |
thread() const const | QObject | |
timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
~KGameSequence() override (defined in KGameSequence) | KGameSequence | |
~QObject() | QObject | virtual |
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:44 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:44 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.