KDEGames
kgamedifficulty.h
49 KGameDifficultyLevel(int hardness, const QByteArray &key, const QString &title, bool isDefault = false);
93 Q_PROPERTY(const KGameDifficultyLevel *currentLevel READ currentLevel WRITE select NOTIFY currentLevelChanged)
94 Q_PROPERTY(const KGameDifficultyLevel *selectedLevel READ currentLevel WRITE select NOTIFY selectedLevelChanged)
123 void addStandardLevelRange(KGameDifficultyLevel::StandardLevel from, KGameDifficultyLevel::StandardLevel to);
127 addStandardLevelRange(KGameDifficultyLevel::StandardLevel from, KGameDifficultyLevel::StandardLevel to, KGameDifficultyLevel::StandardLevel defaultLevel);
Definition kgamedifficulty.h:25
KGameDifficulty manages difficulty levels of a game in a standard way.
Definition kgamedifficulty.h:89
void selectedLevelChanged(const KGameDifficultyLevel *level)
Emitted after every call to select(), even when the user has rejected the change.
void editableChanged(bool editable)
Emitted when the editability changes.
void gameRunningChanged(bool gameRunning)
Emitted when a running game has been marked or unmarked.
void currentLevelChanged(const KGameDifficultyLevel *level)
Emitted when a new difficulty level has been selected.
The namespace for methods to integrate KGameDifficulty into the UI.
Definition kgamedifficulty.cpp:346
void init(KXmlGuiWindow *window, KGameDifficulty *difficulty=nullptr)
Install standard GUI components for the manipulation of the given KGameDifficulty instance in the giv...
Definition kgamedifficulty.cpp:394
Q_ENUM(...)
Q_PROPERTY(...)
Q_SIGNALSQ_SIGNALS
Q_SLOTSQ_SLOTS
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.