KDEGames
kgamepropertyhandler.h
81 KGamePropertyHandler(int id, const QObject *receiver, const char *sendf, const char *emitf, QObject *parent = nullptr);
310 void signalSendMessage(int msgid, QDataStream &, bool *sent); // AB shall we change bool* into bool& again?
A collection class for KGameProperty objects.
Definition kgamepropertyhandler.h:64
void signalRequestValue(KGamePropertyBase *property, QString &value)
If you call propertyValue with a non-standard KGameProperty it is possible that the value cannot auto...
void signalPropertyChanged(KGamePropertyBase *)
This is emitted by a property.
void signalSendMessage(int msgid, QDataStream &, bool *sent)
This signal is emitted when a property needs to be sent.
Q_SIGNALSQ_SIGNALS
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Documentation copyright © 1996-2024 The KDE developers.
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Documentation copyright © 1996-2024 The KDE developers.
Generated on Sat Dec 21 2024 16:59:04 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.