6#include "GeoDataSimpleData.h"
9#include "GeoDataTypes.h"
14class GeoDataSimpleDataPrivate
21GeoDataSimpleData::GeoDataSimpleData()
22 : d(new GeoDataSimpleDataPrivate)
26GeoDataSimpleData::GeoDataSimpleData(
const GeoDataSimpleData &other)
27 : d(new GeoDataSimpleDataPrivate(*other.d))
31GeoDataSimpleData::~GeoDataSimpleData()
36QString GeoDataSimpleData::name()
const
41void GeoDataSimpleData::setName(
const QString &name)
46QString GeoDataSimpleData::data()
const
51void GeoDataSimpleData::setData(
const QString &data)
56GeoDataSimpleData &GeoDataSimpleData::operator=(
const GeoDataSimpleData &rhs)
62bool GeoDataSimpleData::operator==(
const GeoDataSimpleData &other)
const
64 return d->m_name == other.d->m_name && d->m_data == other.d->m_data;
67bool GeoDataSimpleData::operator!=(
const GeoDataSimpleData &other)
const
72const char *GeoDataSimpleData::nodeType()
const
74 return GeoDataTypes::GeoDataSimpleDataType;
77void GeoDataSimpleData::pack(
QDataStream &stream)
const
QString name(GameStandardAction id)
bool operator==(const StyleDelim &l, const StyleDelim &r)
Binds a QML item to a specific geodetic location in screen coordinates.
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