6#include "GeoSceneGeodata.h"
7#include "GeoSceneTypes.h"
13GeoSceneGeodata::GeoSceneGeodata(
const QString &name)
14 : GeoSceneAbstractDataset(
name)
22GeoSceneGeodata::~GeoSceneGeodata() =
default;
24const char *GeoSceneGeodata::nodeType()
const
26 return GeoSceneTypes::GeoSceneGeodataType;
29bool GeoSceneGeodata::operator==(
const GeoSceneGeodata &other)
const
31 return m_sourceFile == other.sourceFile() && m_pen == other.pen() && m_brush == other.brush();
34QString GeoSceneGeodata::property()
const
39void GeoSceneGeodata::setProperty(
const QString &property)
41 m_property = property;
44QString GeoSceneGeodata::sourceFile()
const
49void GeoSceneGeodata::setSourceFile(
const QString &sourceFile)
51 m_sourceFile = sourceFile;
54QString GeoSceneGeodata::colorize()
const
59void GeoSceneGeodata::setColorize(
const QString &colorize)
61 m_colorize = colorize;
64QPen GeoSceneGeodata::pen()
const
69void GeoSceneGeodata::setAlpha(qreal alpha)
74qreal GeoSceneGeodata::alpha()
const
79void GeoSceneGeodata::setPen(
const QPen &pen)
84QBrush GeoSceneGeodata::brush()
const
89void GeoSceneGeodata::setBrush(
const QBrush &brush)
94int GeoSceneGeodata::renderOrder()
const
99void GeoSceneGeodata::setRenderOrder(
int renderOrder)
101 m_renderOrder = renderOrder;
QString name(GameStandardAction id)
Binds a QML item to a specific geodetic location in screen coordinates.
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