7#include "GeoSceneSection.h"
9#include "GeoSceneItem.h"
10#include "GeoSceneTypes.h"
15GeoSceneSection::GeoSceneSection(
const QString &name)
22GeoSceneSection::~GeoSceneSection()
27const char *GeoSceneSection::nodeType()
const
29 return GeoSceneTypes::GeoSceneSectionType;
36 while (it != m_items.end()) {
38 if (currentItem->name() == item->name()) {
58 for (; it != end; ++it) {
59 if ((*it)->name() == name) {
66 item =
new GeoSceneItem(name);
78QString GeoSceneSection::name()
const
83QString GeoSceneSection::heading()
const
88void GeoSceneSection::setHeading(
const QString &heading)
93bool GeoSceneSection::checkable()
const
98void GeoSceneSection::setCheckable(
bool checkable)
100 m_checkable = checkable;
103QString GeoSceneSection::connectTo()
const
108void GeoSceneSection::setConnectTo(
const QString &connectTo)
110 m_connectTo = connectTo;
113int GeoSceneSection::spacing()
const
118void GeoSceneSection::setSpacing(
int spacing)
123QString GeoSceneSection::radio()
const
128void GeoSceneSection::setRadio(
const QString &radio)
The section item in a legend of a GeoScene document.
QString name(GameStandardAction id)
Binds a QML item to a specific geodetic location in screen coordinates.
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