ShadowedRectangleNode
#include <shadowedrectanglenode.h>
Public Member Functions | |
void | setBorderColor (const QColor &color) |
void | setBorderEnabled (bool enabled) |
void | setBorderWidth (qreal width) |
void | setColor (const QColor &color) |
void | setOffset (const QVector2D &offset) |
void | setRadius (const QVector4D &radius) |
void | setRect (const QRectF &rect) |
void | setShaderType (ShadowedRectangleMaterial::ShaderType type) |
void | setShadowColor (const QColor &color) |
void | setSize (qreal size) |
void | updateGeometry () |
Public Member Functions inherited from QSGGeometryNode | |
QSGMaterial * | material () const const |
QSGMaterial * | opaqueMaterial () const const |
void | setMaterial (QSGMaterial *material) |
void | setOpaqueMaterial (QSGMaterial *material) |
Public Member Functions inherited from QSGBasicGeometryNode | |
QSGGeometry * | geometry () |
const QSGGeometry * | geometry () const const |
void | setGeometry (QSGGeometry *geometry) |
Public Member Functions inherited from QSGNode | |
void | appendChildNode (QSGNode *node) |
QSGNode * | childAtIndex (int i) const const |
int | childCount () const const |
QSGNode * | firstChild () const const |
Flags | flags () const const |
void | insertChildNodeAfter (QSGNode *node, QSGNode *after) |
void | insertChildNodeBefore (QSGNode *node, QSGNode *before) |
virtual bool | isSubtreeBlocked () const const |
QSGNode * | lastChild () const const |
void | markDirty (DirtyState bits) |
QSGNode * | nextSibling () const const |
QSGNode * | parent () const const |
void | prependChildNode (QSGNode *node) |
virtual void | preprocess () |
QSGNode * | previousSibling () const const |
void | removeAllChildNodes () |
void | removeChildNode (QSGNode *node) |
void | setFlag (Flag f, bool enabled) |
void | setFlags (Flags f, bool enabled) |
NodeType | type () const const |
Protected Member Functions | |
virtual QSGMaterialType * | borderlessMaterialType () |
virtual QSGMaterialType * | borderMaterialType () |
virtual ShadowedRectangleMaterial * | createBorderlessMaterial () |
virtual ShadowedBorderRectangleMaterial * | createBorderMaterial () |
Protected Attributes | |
QSGGeometry * | m_geometry |
ShadowedRectangleMaterial * | m_material = nullptr |
ShadowedRectangleMaterial::ShaderType | m_shaderType = ShadowedRectangleMaterial::ShaderType::Standard |
Additional Inherited Members | |
Public Types inherited from QSGNode | |
typedef | DirtyState |
enum | DirtyStateBit |
enum | Flag |
typedef | Flags |
enum | NodeType |
Public Attributes inherited from QSGNode | |
BasicNodeType | |
ClipNodeType | |
DirtyForceUpdate | |
DirtyGeometry | |
DirtyMaterial | |
DirtyMatrix | |
DirtyNodeAdded | |
DirtyNodeRemoved | |
DirtyOpacity | |
DirtyPropagationMask | |
DirtySubtreeBlocked | |
DirtyUsePreprocess | |
GeometryNodeType | |
InternalReserved | |
IsVisitableNode | |
OpacityNodeType | |
OwnedByParent | |
OwnsGeometry | |
OwnsMaterial | |
OwnsOpaqueMaterial | |
RenderNodeType | |
RootNodeType | |
TransformNodeType | |
UsePreprocess | |
Detailed Description
Scene graph node for a shadowed rectangle.
This node will set up the geometry and materials for a shadowed rectangle, optionally with rounded corners.
- Note
- You must call updateGeometry() after setting properties of this node, otherwise the node's state will not correctly reflect all the properties.
- See also
- ShadowedRectangle
Definition at line 30 of file shadowedrectanglenode.h.
Constructor & Destructor Documentation
◆ ShadowedRectangleNode()
ShadowedRectangleNode::ShadowedRectangleNode | ( | ) |
Definition at line 18 of file shadowedrectanglenode.cpp.
Member Function Documentation
◆ borderlessMaterialType()
|
protectedvirtual |
Definition at line 199 of file shadowedrectanglenode.cpp.
◆ borderMaterialType()
|
protectedvirtual |
Definition at line 204 of file shadowedrectanglenode.cpp.
◆ createBorderlessMaterial()
|
protectedvirtual |
Definition at line 189 of file shadowedrectanglenode.cpp.
◆ createBorderMaterial()
|
protectedvirtual |
Definition at line 194 of file shadowedrectanglenode.cpp.
◆ setBorderColor()
void ShadowedRectangleNode::setBorderColor | ( | const QColor & | color | ) |
Definition at line 150 of file shadowedrectanglenode.cpp.
◆ setBorderEnabled()
void ShadowedRectangleNode::setBorderEnabled | ( | bool | enabled | ) |
Set whether to draw a border.
Note that this will switch between a material with or without border. This means this needs to be called before any other setters.
Definition at line 26 of file shadowedrectanglenode.cpp.
◆ setBorderWidth()
void ShadowedRectangleNode::setBorderWidth | ( | qreal | width | ) |
Definition at line 133 of file shadowedrectanglenode.cpp.
◆ setColor()
void ShadowedRectangleNode::setColor | ( | const QColor & | color | ) |
Definition at line 103 of file shadowedrectanglenode.cpp.
◆ setOffset()
void ShadowedRectangleNode::setOffset | ( | const QVector2D & | offset | ) |
Definition at line 121 of file shadowedrectanglenode.cpp.
◆ setRadius()
void ShadowedRectangleNode::setRadius | ( | const QVector4D & | radius | ) |
Definition at line 88 of file shadowedrectanglenode.cpp.
◆ setRect()
void ShadowedRectangleNode::setRect | ( | const QRectF & | rect | ) |
Definition at line 54 of file shadowedrectanglenode.cpp.
◆ setShaderType()
void ShadowedRectangleNode::setShaderType | ( | ShadowedRectangleMaterial::ShaderType | type | ) |
Definition at line 164 of file shadowedrectanglenode.cpp.
◆ setShadowColor()
void ShadowedRectangleNode::setShadowColor | ( | const QColor & | color | ) |
Definition at line 112 of file shadowedrectanglenode.cpp.
◆ setSize()
void ShadowedRectangleNode::setSize | ( | qreal | size | ) |
Definition at line 76 of file shadowedrectanglenode.cpp.
◆ updateGeometry()
void ShadowedRectangleNode::updateGeometry | ( | ) |
Update the geometry for this node.
This is done as an explicit step to avoid the geometry being recreated multiple times while updating properties.
Definition at line 169 of file shadowedrectanglenode.cpp.
Member Data Documentation
◆ m_geometry
|
protected |
Definition at line 67 of file shadowedrectanglenode.h.
◆ m_material
|
protected |
Definition at line 68 of file shadowedrectanglenode.h.
◆ m_shaderType
|
protected |
Definition at line 69 of file shadowedrectanglenode.h.
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