Kirigami2
shadowedtexturenode.cpp
51 m_textureChangeConnectionHandle = QObject::connect(m_textureSource.data(), &QSGTextureProvider::textureChanged, [this] {
A material rendering a rectangle with a shadow and a border.
Definition shadowedborderrectanglematerial.h:18
A material rendering a rectangle with a shadow.
Definition shadowedrectanglematerial.h:20
Scene graph node for a shadowed rectangle.
Definition shadowedrectanglenode.h:31
A material rendering a rectangle with a shadow.
Definition shadowedtexturematerial.h:20
QMetaObject::Connection connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
bool disconnect(const QMetaObject::Connection &connection)
T * data() const const
DirtyMaterial
UsePreprocess
void markDirty(DirtyState bits)
virtual bool isAtlasTexture() const const
virtual QSGTexture * removedFromAtlas(QRhiResourceUpdateBatch *resourceUpdates) const const
virtual QSGTexture * texture() const const=0
void textureChanged()
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Documentation copyright © 1996-2024 The KDE developers.
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Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:16:21 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.