KGameComputerIO

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#include <KGame/KGameIO>

Inheritance diagram for KGameComputerIO:

Signals

void signalReaction ()
 
- Signals inherited from KGameIO
void signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send)
 

Public Slots

virtual void advance ()
 

Public Member Functions

 KGameComputerIO ()
 
 KGameComputerIO (KPlayer *player)
 
void pause (int calls=-1)
 
int reactionPeriod () const
 
int rtti () const override
 
void setAdvancePeriod (int ms)
 
void setReactionPeriod (int advanceCalls)
 
void stopAdvancePeriod ()
 
void unpause ()
 
- Public Member Functions inherited from KGameIO
 KGameIO ()
 
 KGameIO (KPlayer *)
 
void Debug ()
 
KGamegame () const
 
virtual void initIO (KPlayer *p)
 
virtual void notifyTurn (bool b)
 
KPlayerplayer () const
 
bool sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0)
 
void setPlayer (KPlayer *p)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
QBindable< QStringbindableObjectName ()
 
bool blockSignals (bool block)
 
const QObjectListchildren () const const
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const const
 
bool disconnect (const QObject *receiver, const char *method) const const
 
void dumpObjectInfo () const const
 
void dumpObjectTree () const const
 
QList< QByteArraydynamicPropertyNames () const const
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
findChild (const QString &name, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QString &name, Qt::FindChildOptions options) const const
 
QList< T > findChildren (Qt::FindChildOptions options) const const
 
bool inherits (const char *className) const const
 
void installEventFilter (QObject *filterObj)
 
bool isQuickItemType () const const
 
bool isWidgetType () const const
 
bool isWindowType () const const
 
void killTimer (int id)
 
virtual const QMetaObjectmetaObject () const const
 
void moveToThread (QThread *targetThread)
 
QString objectName () const const
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const const
 
QVariant property (const char *name) const const
 
 Q_CLASSINFO (Name, Value)
 
 Q_EMIT Q_EMIT
 
 Q_ENUM (...)
 
 Q_ENUM_NS (...)
 
 Q_ENUMS (...)
 
 Q_FLAG (...)
 
 Q_FLAG_NS (...)
 
 Q_FLAGS (...)
 
 Q_GADGET Q_GADGET
 
 Q_GADGET_EXPORT (EXPORT_MACRO)
 
 Q_INTERFACES (...)
 
 Q_INVOKABLE Q_INVOKABLE
 
 Q_MOC_INCLUDE Q_MOC_INCLUDE
 
 Q_NAMESPACE Q_NAMESPACE
 
 Q_NAMESPACE_EXPORT (EXPORT_MACRO)
 
 Q_OBJECT Q_OBJECT
 
 Q_PROPERTY (...)
 
 Q_REVISION Q_REVISION
 
 Q_SET_OBJECT_NAME (Object)
 
 Q_SIGNAL Q_SIGNAL
 
 Q_SIGNALS Q_SIGNALS
 
 Q_SLOT Q_SLOT
 
 Q_SLOTS Q_SLOTS
 
qobject_cast (const QObject *object)
 
qobject_cast (QObject *object)
 
 QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT
 
void removeEventFilter (QObject *obj)
 
void setObjectName (const QString &name)
 
void setObjectName (QAnyStringView name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool setProperty (const char *name, QVariant &&value)
 
bool signalsBlocked () const const
 
int startTimer (int interval, Qt::TimerType timerType)
 
int startTimer (std::chrono::milliseconds interval, Qt::TimerType timerType)
 
QThreadthread () const const
 

Protected Member Functions

virtual void reaction ()
 
- Protected Member Functions inherited from KGameIO
 KGameIO (KGameIOPrivate &dd, KPlayer *player=nullptr)
 
- Protected Member Functions inherited from QObject
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
bool isSignalConnected (const QMetaMethod &signal) const const
 
int receivers (const char *signal) const const
 
QObjectsender () const const
 
int senderSignalIndex () const const
 
virtual void timerEvent (QTimerEvent *event)
 

Additional Inherited Members

- Public Types inherited from KGameIO
enum  IOMode {
  GenericIO = 1 , KeyIO = 2 , MouseIO = 4 , ProcessIO = 8 ,
  ComputerIO = 16
}
 
- Public Types inherited from QObject
typedef  QObjectList
 
- Properties inherited from QObject
 objectName
 
- Static Public Member Functions inherited from QObject
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 

Detailed Description

KGameIO variant for real-time games.

The KGameComputerIO class. It is used to create a LOCAL computer player and communicate transparently with it. Question: Is this needed or is it overwritten anyway for a real game?

You most probably don't want to use this if you want to design a turn based game/player. You'll rather use KGameIO directly, i.e. subclass it yourself. You just need to use KGameIO::signalPrepareTurn and/or KGameIO::notifyTurn there.

This is rather meant to be of use in real time games.

Author
b_man.nosp@m.n@gm.nosp@m.x.de

Definition at line 516 of file kgameio.h.

Constructor & Destructor Documentation

◆ KGameComputerIO() [1/2]

KGameComputerIO::KGameComputerIO ( )

Creates a LOCAL computer player.

Definition at line 436 of file kgameio.cpp.

◆ KGameComputerIO() [2/2]

KGameComputerIO::KGameComputerIO ( KPlayer * player)
explicit

Definition at line 441 of file kgameio.cpp.

◆ ~KGameComputerIO()

KGameComputerIO::~KGameComputerIO ( )
override

Definition at line 446 of file kgameio.cpp.

Member Function Documentation

◆ advance

void KGameComputerIO::advance ( )
virtualslot

Works kind of similar to QCanvas::advance.

Increase the internal advance counter. If reactionPeriod is reached the counter is set back to 0 and signalReaction is emitted. This is when the player is meant to do something (move its units or so).

This is very useful if you use QCanvas as you can use this in your QCanvas::advance call. The advantage is that if you change the speed of the game (i.e. change QCanvas::setAdvancePeriod) the computer player gets slower as well.

If you don't use QCanvas you can use setAdvancePeriod to get the same result. Alternatively you can just use a QTimer.

Definition at line 506 of file kgameio.cpp.

◆ pause()

void KGameComputerIO::pause ( int calls = -1)

Ignore calls number of advance calls.

if calls is -1 then all following advance calls are ignored until unpause is called.

This simply prevents the internal advance counter to be increased.

You may want to use this to emulate a "thinking" computer player. Note that this means if you increase the advance period (see setAdvancePeriod), i.e. if you change the speed of your game, your computer player thinks "faster".

Parameters
callsNumber of advance calls to be ignored

Definition at line 494 of file kgameio.cpp.

◆ reaction()

void KGameComputerIO::reaction ( )
protectedvirtual

Default implementation simply emits signalReaction.

Definition at line 523 of file kgameio.cpp.

◆ reactionPeriod()

int KGameComputerIO::reactionPeriod ( ) const

Definition at line 467 of file kgameio.cpp.

◆ rtti()

int KGameComputerIO::rtti ( ) const
overridevirtual

Run time identification.

Predefined values are from IOMode You MUST overwrite this in derived classes!

Returns
rtti value

Implements KGameIO.

Definition at line 455 of file kgameio.cpp.

◆ setAdvancePeriod()

void KGameComputerIO::setAdvancePeriod ( int ms)

Start a QTimer which calls advance every ms milli seconds.

Definition at line 474 of file kgameio.cpp.

◆ setReactionPeriod()

void KGameComputerIO::setReactionPeriod ( int advanceCalls)

The number of advance calls until the player (or rather: the IO) does something (default: 1).

Definition at line 460 of file kgameio.cpp.

◆ signalReaction

void KGameComputerIO::signalReaction ( )
signal

This signal is emitted when your computer player is meant to do something, or better is meant to be allowed to do something.

◆ stopAdvancePeriod()

void KGameComputerIO::stopAdvancePeriod ( )

Definition at line 484 of file kgameio.cpp.

◆ unpause()

void KGameComputerIO::unpause ( )

Equivalent to pause(0).

Immediately continue to increase the internal advance counter.

Definition at line 501 of file kgameio.cpp.


The documentation for this class was generated from the following files:
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