KDEGames
kgameio.h
440 void sendAllMessages(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, bool usermsg);
void signalReaction()
This signal is emitted when your computer player is meant to do something, or better is meant to be a...
void signalPrepareTurn(QDataStream &stream, bool turn, KGameIO *io, bool *send)
Signal generated when KPlayer::myTurn changes.
void signalKeyEvent(KGameIO *io, QDataStream &stream, QKeyEvent *m, bool *eatevent)
Signal handler for keyboard events.
void signalMouseEvent(KGameIO *io, QDataStream &stream, QMouseEvent *m, bool *eatevent)
Signal handler for mouse events.
void signalIOAdded(KGameIO *game, QDataStream &stream, KPlayer *p, bool *send)
Signal generated when the computer player is added.
void signalProcessQuery(QDataStream &stream, KGameProcessIO *me)
A computer query message is received.
void signalReceivedStderr(const QString &msg)
Text is received by the process on STDERR.
Q_SCRIPTABLE Q_NOREPLY void pause()
Q_SIGNALSQ_SIGNALS
Q_SLOTSQ_SLOTS
virtual bool eventFilter(QObject *watched, QEvent *event)
This file is part of the KDE documentation.
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2024 The KDE developers.
Generated on Mon Nov 18 2024 12:13:43 by doxygen 1.12.0 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.