KGameMouseIO

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#include <KGame/KGameIO>

Inheritance diagram for KGameMouseIO:

Signals

void signalMouseEvent (KGameIO *io, QDataStream &stream, QMouseEvent *m, bool *eatevent)
 
- Signals inherited from KGameIO
void signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send)
 

Public Member Functions

 KGameMouseIO (QGraphicsScene *parent, bool trackmouse=false)
 
 KGameMouseIO (QWidget *parent, bool trackmouse=false)
 
int rtti () const override
 
void setMouseTracking (bool b)
 
- Public Member Functions inherited from KGameIO
 KGameIO ()
 
 KGameIO (KPlayer *)
 
void Debug ()
 
KGamegame () const
 
virtual void initIO (KPlayer *p)
 
virtual void notifyTurn (bool b)
 
KPlayerplayer () const
 
bool sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0)
 
void setPlayer (KPlayer *p)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
QBindable< QStringbindableObjectName ()
 
bool blockSignals (bool block)
 
const QObjectListchildren () const const
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const const
 
bool disconnect (const QObject *receiver, const char *method) const const
 
void dumpObjectInfo () const const
 
void dumpObjectTree () const const
 
QList< QByteArraydynamicPropertyNames () const const
 
virtual bool event (QEvent *e)
 
findChild (const QString &name, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QString &name, Qt::FindChildOptions options) const const
 
QList< T > findChildren (Qt::FindChildOptions options) const const
 
bool inherits (const char *className) const const
 
void installEventFilter (QObject *filterObj)
 
bool isQuickItemType () const const
 
bool isWidgetType () const const
 
bool isWindowType () const const
 
void killTimer (int id)
 
virtual const QMetaObjectmetaObject () const const
 
void moveToThread (QThread *targetThread)
 
QString objectName () const const
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const const
 
QVariant property (const char *name) const const
 
 Q_CLASSINFO (Name, Value)
 
 Q_EMIT Q_EMIT
 
 Q_ENUM (...)
 
 Q_ENUM_NS (...)
 
 Q_ENUMS (...)
 
 Q_FLAG (...)
 
 Q_FLAG_NS (...)
 
 Q_FLAGS (...)
 
 Q_GADGET Q_GADGET
 
 Q_GADGET_EXPORT (EXPORT_MACRO)
 
 Q_INTERFACES (...)
 
 Q_INVOKABLE Q_INVOKABLE
 
 Q_MOC_INCLUDE Q_MOC_INCLUDE
 
 Q_NAMESPACE Q_NAMESPACE
 
 Q_NAMESPACE_EXPORT (EXPORT_MACRO)
 
 Q_OBJECT Q_OBJECT
 
 Q_PROPERTY (...)
 
 Q_REVISION Q_REVISION
 
 Q_SET_OBJECT_NAME (Object)
 
 Q_SIGNAL Q_SIGNAL
 
 Q_SIGNALS Q_SIGNALS
 
 Q_SLOT Q_SLOT
 
 Q_SLOTS Q_SLOTS
 
qobject_cast (const QObject *object)
 
qobject_cast (QObject *object)
 
 QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT
 
void removeEventFilter (QObject *obj)
 
void setObjectName (const QString &name)
 
void setObjectName (QAnyStringView name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool setProperty (const char *name, QVariant &&value)
 
bool signalsBlocked () const const
 
int startTimer (int interval, Qt::TimerType timerType)
 
int startTimer (std::chrono::milliseconds interval, Qt::TimerType timerType)
 
QThreadthread () const const
 

Protected Member Functions

bool eventFilter (QObject *o, QEvent *e) override
 
- Protected Member Functions inherited from KGameIO
 KGameIO (KGameIOPrivate &dd, KPlayer *player=nullptr)
 
- Protected Member Functions inherited from QObject
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
bool isSignalConnected (const QMetaMethod &signal) const const
 
int receivers (const char *signal) const const
 
QObjectsender () const const
 
int senderSignalIndex () const const
 
virtual void timerEvent (QTimerEvent *event)
 

Additional Inherited Members

- Public Types inherited from KGameIO
enum  IOMode {
  GenericIO = 1 , KeyIO = 2 , MouseIO = 4 , ProcessIO = 8 ,
  ComputerIO = 16
}
 
- Public Types inherited from QObject
typedef  QObjectList
 
- Properties inherited from QObject
 objectName
 
- Static Public Member Functions inherited from QObject
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 

Detailed Description

The KGameMouseIO class.

It is used to process mouse input from a widget and create moves for the player it belongs to.

Author
Martin Heni <kde at heni-online.de>

Definition at line 270 of file kgameio.h.

Constructor & Destructor Documentation

◆ KGameMouseIO() [1/2]

KGameMouseIO::KGameMouseIO ( QWidget * parent,
bool trackmouse = false )
explicit

Creates a mouse IO device.

It captures all mouse event of the given widget and forwards them to the signal handler signalMouseEvent. Example:

KGameMouseIO *input;
input=new KGameMouseIO(mView);
this,SLOT(slotMouseInput(KGameIO *,QDataStream &,QMouseEvent *,bool *)));
Base class for IO devices for games.
Definition kgameio.h:57
The KGameMouseIO class.
Definition kgameio.h:271
void signalMouseEvent(KGameIO *io, QDataStream &stream, QMouseEvent *m, bool *eatevent)
Signal handler for mouse events.
QMetaObject::Connection connect(const QObject *sender, PointerToMemberFunction signal, Functor functor)
Parameters
parentThe widget whose events should be captured
trackmouseenables mouse tracking (gives mouse move events)

Definition at line 180 of file kgameio.cpp.

◆ KGameMouseIO() [2/2]

KGameMouseIO::KGameMouseIO ( QGraphicsScene * parent,
bool trackmouse = false )
explicit

Definition at line 190 of file kgameio.cpp.

◆ ~KGameMouseIO()

KGameMouseIO::~KGameMouseIO ( )
override

Definition at line 200 of file kgameio.cpp.

Member Function Documentation

◆ eventFilter()

bool KGameMouseIO::eventFilter ( QObject * o,
QEvent * e )
overrideprotectedvirtual

Internal event filter.

Reimplemented from QObject.

Definition at line 219 of file kgameio.cpp.

◆ rtti()

int KGameMouseIO::rtti ( ) const
overridevirtual

The identification of the IO.

Returns
MouseIO

Implements KGameIO.

Definition at line 207 of file kgameio.cpp.

◆ setMouseTracking()

void KGameMouseIO::setMouseTracking ( bool b)

Manually activate or deactivate mouse tracking.

Parameters
btrue = tracking on

Definition at line 212 of file kgameio.cpp.

◆ signalMouseEvent

void KGameMouseIO::signalMouseEvent ( KGameIO * io,
QDataStream & stream,
QMouseEvent * m,
bool * eatevent )
signal

Signal handler for mouse events.

This function is called on every mouse event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true.

See also
signalKeyEvent Example:
KPlayer *player=input->player(); // Get the player
qint32 button=e->button();
stream << button;
eatevent=true;
KPlayer * player() const
This function returns the player who owns this IO.
Definition kgameio.cpp:67
Base class for a game player.
Definition kplayer.h:60
Parameters
iothe IO device we belong to
streamthe stream where we write our move into
mThe QMouseEvent we can evaluate
eateventset this to true if we processed the event

The documentation for this class was generated from the following files:
This file is part of the KDE documentation.
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